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View Camera Part 1

Sunday, May 1, 2016

Almost as important as the picture: the picture of the thing that took the picture

I take a lot of pictures of small things. Boards, product shots, machines and the like often warrant close-ups, and taking photos at close quarters necessarily implies a shallow depth of field. I'm also a resolution freak, and like having pixel-level sharpness (after all, what good are all those extra pixels if they have no information?). This necessarily implies having a large sensor, or an exotic ultra-fast lens and lots of tiny pixels.

The problem with having a large sensor is that at close range, depth of field falls off as focal length squared, so getting everything in focus on a KAF-22000 is a lot harder than getting everything in focus on a cell phone sensor. Now, I like buttery bokeh as much as the next person, but for applications like project documentation or web store photos having a 2mm slice of your subject in focus is not really acceptable. Stopping down doesn't fix the issue either; on most modern sensors you get to stop down somewhere between f/5.6 and f/11 before diffraction screws you.

The solution (to some extent at least) is to move the plane of focus with camera movements. For a surprising number of project documentation photos, this works great; boards shots in particular look natural, with the boards entirely in focus and the Z direction of focus approximately perpendicular to the board.

This post is motivated by a couple things. There is surprisingly little documentation on tabletop type photography with medium (1:5-1:20) reproduction ratios using movements and medium format sized image areas; most things out there are focused on shift-based wide angle photography for architectural or fine art landscape work. Optimizing a camera for wide-angle work is remarkably different from building one for close-up work; the movements involved are much, much smaller (a couple degrees instead of tens of degrees) and most cameras out there are pancake-type cameras with rangefinders and focus on portability. Precision of focus is also much less important since depth of field at f/5.6 on a 35mm lens focused at tens of meters is hundreds of times larger than an f/5.6 90mm lens focused at tens of centimeters. Secondly, not a lot of material out there is focused on building a "cheap" camera (relatively speaking, of course; my system still cost $2000+ and I got real lucky on the digital back). Lastly, a lot of information out on forums is posted by idiots or brand loyalists and just plain wrong.

Camera Body

You need half-degree positioning accuracy on all movements to resolve 9-micron pixels, or quarter-degree for 4.5-micron (A7R, D800) pixels. This means gears; cameras such as the Linhof Technica series, the Fuji GX680's or any of the numerous cheap monorails will not work. And no, your Speed Graphic will not work.

Cameras with all geared movements that aren't ass expensive include:

Lenses

Lenses for digital view cameras are sort of a mystery, shrouded in BS lore and almost-as-BS marketing materials. In general, they can be divided into three classes:

Sensor

Live view please! You'll have a miserable time focusing without it. Sadly coaxing live view out of a CCD with no electronic shutter whatsoever is exceedingly difficult. Out of the older CCD backs, Sinar has the best live view implementation, while Phase One had no live video until the P+ series. If you can afford them, the CFV-50C or the IQ3-100 are ideal, but if you are reading this post you probably can't. An alternative option is to use an A7R/II, which has a formidable, if somewhat small, sensor - this makes focusing somewhat awkward; if you want a normal focal length some cameras may not be able to focus to infinity without aggressively recessed lensboards and bag bellows.

(...more to come in the next post)